There’s a part in the Call of Duty: Ghosts campaign where you’re in a chopper, hanging onto a soldier who’s dangling out the side. The game tells you to push a button to drop him. If you don’t, it ends and restarts until you push the button and drop him. This sums up the Ghosts single-player experience: you don’t get a choice. When the game tells you to jump off the roof and pull your parachute, you’d better not freefall any longer or you get to restart from the last checkpoint. The shooting also feels inconsequential—enemies pop up, die, and are replaced with others before you rush to new cover and repeat. Multiplayer is a mixed bag; the customizable perks are nice but prepare to get killed a lot. At least you can level through bullet-catching.